Showing posts with label vector drawing program. Show all posts
Showing posts with label vector drawing program. Show all posts

Thursday, May 21, 2020

My first vector self portrait


Every respectable portrait artist in the history of human art has at some point in his or her life created a self portrait. So I have been told. As a respectable portrait artist (cough!) I thought it is time to draw one myself. I chose a photo that was shot at X-mas eve of 2014 as a reference, because I've grown too ugly to show my mug in public since that time, lol. Still, some would say creating a self portrait is a sign of vanity. To make things worse, vanity is said to be one of the seven mortal sins. However when considering who decided what is sin and what is virtue - the so called 'gods', that deceiving, plundering, perverse and murdering lot, that do not give a flying fuck about human mortals, I do not worry too much about whether I am committing a sin or gracing life with a virtue. Common perception is an imposed deceitful heap of invented crap for braindead half wits to mindlessly believe and for the rest of mankind to smirk at and ignore. No one should take this personally, but maybe consider what's actually written here. It's the idea of having a brain. To use it every now and then.



Obviously the date mentioned in the image caption indicates that this portrait is a work in progress, that still needs a fair amount of work. The update sequence can be observed in my portfolio blog that you find here. I am creating this all vector, zero pixel self portrait in my trusty Affinity Designer, that allows to create realistic vector portraits like no other vector drawing program is capable of. Although I've been working with this program for about 4 years, I am still experimenting with it and in the case of this drawing I think it won't take too long to complete, because of the techniques used (and those I didn't use obviously). So stay tuned until I've finished this vain enterprise (and beyond that when I post consecutive articles of course).


Hasta luego online virtual folks. 







Monday, May 11, 2020

Why and how I make vector portraits


In the update sequence of the vector portrait of Mike Ehrmantraut (in Breaking Bad) I tried to describe why I change some aspects of a face compared to the reference photo that I use to create a portrait from scratch. This is what I wrote:

Some details, like the eyes, are intentionally drawn differently from what they look like in the reference image to enhance the visual impact of the image without giving up likeness. In every portrait the eyes determine 'the look' of the artwork. The choice of more or less differing colours can also be used to create a more dramatic effect. These are among my most used tricks to draw portraits that are more than just accurate copies of photographs. I prefer to create some sort of visual metaphor that reflects the way I perceive characters in an attempt to highlight the essence of their personality by revealing what (I think that) hides behind which is obviously noticeable at first glance, because everyone wears a mask, a fact of which some are not even aware that they do. I like to suggest to the observer to look beyond without encouraging to dissect in an invasive way, because when observing becomes judging one can no longer enjoy art.





Mike Ehrmantraut - Breaking Bad
Vector portrait of Mike Ehrmantraut





It is my visual signature that reflects from each portrait I make, a signature that contains aspects that always are there, but also features that are unique to every portrait that I draw. Long ago I felt that I was forced to abandon the idea to be consistent, because I came to the conclusion that it is an illusion. The powers that aim to control mankind tried to make it an unavoidable part of the 'reality' imposed on all who were lured into believing that they exist inside of it, because they thought it would offer them control. And while that paradigm works as long as enough people believed in it, it no longer does that when an increasing number of people do not.

And yes, even in what is deemed to be a trivial aspect of life (not necessary to survive that is) like art, the possibility to be in control of things, is what matters to those that want to be in control. They are the ones that made mankind believe that art is a mere secondary requirement for the perpetuation of life. For those perceptive enough to understand that 'reality' is an imposed illusion, the intentional act of downplaying the significance of art, is part of the mechanism to maintain the power structure in which life has been trapped. To those to whom this claim sounds like a tin foil hat indulgence, I would like to say that more incarnations are needed to begin to understand what I wrote here.



Francis Bacon




While many believe that the cliché 'a picture says more than a thousand words' is true, sometimes the opposite is true, because human language - in this case the intentionally constructed English linguistic means of communication - has inbuilt mechanisms that refer to a wide range of meanings that only those aware of etymology and neuro linguistic programming understand. Therefore words are capable of painting a picture inside the mind of observers that says more than a thousand words can - creating a loop, which is nature's favorite way of expressing things, by way of patterns.

So what has become an unrelated matter in the fudged human perception, may have a completely different role in the evolution of life when perceived from a different angle. This of course does not apply to art only, but to countless other aspects of life. On the one hand millions are paid for specific artworks, while on the other hand art in general is marginalized. It is the common method used to hide things in plain sight, which causes many to be blind to certain things while having 20/20 vision. The same principle works in almost any situation; people can stare at things for hours in a row without seeing what is obvious to those fortunate enough to have been blessed with the gift of seeing. It distinguishes the vision of those that look and those who see.

Finally, why I prefer to create portraits using vectors instead of pixels. It is well known (in the graphics community) that vector images can be re-scaled to any size without loss of quality, while pixel images become blurry, while edges it contains become jagged and grimed with stray pixels of strange colour. This is the result of the fact that vector shapes and strokes are based on mathematical formulae that simply recalculate objects when re-scaled while pixels have absolute coordinates in an image that confuses software when re-scaled.



Nikola Tesla




Affinity Designer allows to blur edges which causes the mind of the observer to find images with such properties realistic. The meta-information of vector images is closer to nature when limiting properties, like being able to render hard edges only, are removed. It is why I prefer to use this type of art creation. In addition the functions that require certain values to be assigned to them, can be given numbers that Nikola Tesla preferred (numbers divisible by three) or numbers of vortex math, re-discovered by Marko Rodin. These methods make hiding things in plain sight easier, while what is hidden, is beneficial to life, not hostile, even when depicting an actor that plays a role of one that is not so friendly to some. For technical details of making vector portraits I refer to the entries in my portfolio blog.




Wednesday, May 6, 2020

Affinity Designer and Inkscape have over taken Adobe Illustrator


Impressive acting by Jonathan Banks as Mike Ehrmantraut in 'Breaking Bad'. I am in the process of creating a realistic vector portrait of Banks in Affinity Designer after which an other portrait of Banks will be made in recently revamped Inkscape to see what the differences may be. Both programs seriously challenge Adobe Illustrator and many would say they have already passed the former king of the graphical world. Designer's and Inkscapes development advances faster most likely because Illustrator's devs struggle with legacy code that makes it bloated and forces them to invent work arounds which makes it even more bloated and as a result slower, requiring more clicks of the users to get things done.




Vector portrait of Jonathan Banks

Vector portrait of Jonathan Banks as Mike Ehrmantraut in 'Breaking Bad'





Above is a screenshot of the 8th stage of the creation of the vector portrait of Mike Ehrentraut in Affinity Designer. It is a work in progress at this point ((May 7 2020). So far I have been working 4 or 5 hours at it. The principle is the same as in my airbrush days - determine the average colour of an area and later add the darker and lighter parts and finally the details. Only difference is that Designer offers me countless undo levels and a history function that allows to go back to a certain point and from there design into a different direction, which was not possible in the old airbrush days. I will post all stages in my portfolio blog once the portrait has advanced to a reasonable stage. Stay tuned.



Hasta luego online virtual folks.





Inkscape 1.0 has been released!


The open source communities of Blender and Inkscape have made huge progress recently in terms of improving the user interface of their programs. After Blender had 'normalized' its UI in version 2.8 Inkscape did something similar in version 1.0. These are huge efforts, since open source programs depend on a large community of individual developers whose input has to be coordinated meticulously. That in itself is a major achievement - improving functionality and the program's look and feel is an other. The Inkscape developers took the program towards the users instead of forcing users to adept to the program's peculiarities. Kudos to the devs! One of Inkscape (and GIMP) skilled users has explained the program's innovative updates in a coherent way in a Youtube video.



Inkscape logo
Inkscape logo





I think I will give Inkscape an other try in the near future. I have scarcely used it in the past years, because I had trouble getting used to its UI. What spiked my interest is that Inkscape is said to have improved its Gaussian blur function. This function is imperative when creating realistic vector portraits (which is what I love to do), especially for artists that dislike the mesh-fill tool and the hard edges typical for many of the 'realistic' vector portraits drawn in Adobe Illustrator. If from this last sentence you conclude that I am not a fan of Adobe Illustrator you may not be far off the mark. I have worked with the program professionally for decades, using it to create technical illustrations for instruction manuals and educational purposes and for that purpose it is adequately equipped, but it sucks when attempting to create realistic portraits with it. That said, I may do a portrait of the same person in both Inkscape and in Affinity Designer, just to compare the results. To my knowledge this hasn't been done before, so stay tuned. You do not want to miss this.



Hasta luego online virtual folks.




Saturday, April 25, 2020

The new kid on the block: Affinity Designer


I recall being floored by CorelDRAW 3 in the early 90's of the previous century. It rivaled the hallowed Adobe Illustrator, which was an act of sacrilege that the gods would punish with an unending abide in hell where the dude with the horns and the pointy stick makes life miserable after a variance with his boss got somewhat out of hand. Decades later Illustrator still hasn't relinquished its throne, but it's only clinging to that piece of furniture by desperately burying its talons in the armrests, while an other contender confidently flaunts his weapons in a baleful way. Illustrator knows it will soon have to give up its privileged position, but it refuses to acknowledge its impending defeat.


Serif's Affinity Designer logo



The contender polishes his armour and cleans his guns, positive that the forthcoming duel can't be made into a wager from which bookmakers can make a profit. Meanwhile Illustrator is guttling sedatives to subdue its fear and stop the trembling. Its advisers proposed a subscription model to make a profit while it is still possible. Panic floods Adobe's castle, the lustrous landmark that once was the proud symbol of its kingdom has turned into a smelly cauldron bursting with grave concern. Illustrator's bulky legacy code simply can't be transformed into a swift and modern program. It is too late and swarms of formerly loyal subjects started to hurriedly abandon ship. The once ravished company propaganda is heedlessly ignored. There's no one left that doesn't know it is fabricated fake news. The signs on the wall are difficult to misread. Adobe is losing support faster than it failed to offer support to its users.

Affinity Designer is the contender's name. Humble but certain of victory it strides across the battlefield, almost like it is dancing, effortlessly evading Illustrator's dire lashes, never taking a hit, patiently waiting to deal the final blow. Designer focuses on Illustrator's neck; one blow will decapitate it, sever its head. With every fleeting instant that deciding moment comes nearer. Illustrator is trying hard to conceal the fact that it is terrified, but its frown, wide open eyes and swollen arteries in its temples reveal total mental disarray. Illustrator is about to lose its head.


Hasta luego online virtual folks.