Showing posts with label vectorwhiz. Show all posts
Showing posts with label vectorwhiz. Show all posts

Thursday, May 21, 2020

My first vector self portrait


Every respectable portrait artist in the history of human art has at some point in his or her life created a self portrait. So I have been told. As a respectable portrait artist (cough!) I thought it is time to draw one myself. I chose a photo that was shot at X-mas eve of 2014 as a reference, because I've grown too ugly to show my mug in public since that time, lol. Still, some would say creating a self portrait is a sign of vanity. To make things worse, vanity is said to be one of the seven mortal sins. However when considering who decided what is sin and what is virtue - the so called 'gods', that deceiving, plundering, perverse and murdering lot, that do not give a flying fuck about human mortals, I do not worry too much about whether I am committing a sin or gracing life with a virtue. Common perception is an imposed deceitful heap of invented crap for braindead half wits to mindlessly believe and for the rest of mankind to smirk at and ignore. No one should take this personally, but maybe consider what's actually written here. It's the idea of having a brain. To use it every now and then.



Obviously the date mentioned in the image caption indicates that this portrait is a work in progress, that still needs a fair amount of work. The update sequence can be observed in my portfolio blog that you find here. I am creating this all vector, zero pixel self portrait in my trusty Affinity Designer, that allows to create realistic vector portraits like no other vector drawing program is capable of. Although I've been working with this program for about 4 years, I am still experimenting with it and in the case of this drawing I think it won't take too long to complete, because of the techniques used (and those I didn't use obviously). So stay tuned until I've finished this vain enterprise (and beyond that when I post consecutive articles of course).


Hasta luego online virtual folks. 







Monday, May 11, 2020

Why and how I make vector portraits


In the update sequence of the vector portrait of Mike Ehrmantraut (in Breaking Bad) I tried to describe why I change some aspects of a face compared to the reference photo that I use to create a portrait from scratch. This is what I wrote:

Some details, like the eyes, are intentionally drawn differently from what they look like in the reference image to enhance the visual impact of the image without giving up likeness. In every portrait the eyes determine 'the look' of the artwork. The choice of more or less differing colours can also be used to create a more dramatic effect. These are among my most used tricks to draw portraits that are more than just accurate copies of photographs. I prefer to create some sort of visual metaphor that reflects the way I perceive characters in an attempt to highlight the essence of their personality by revealing what (I think that) hides behind which is obviously noticeable at first glance, because everyone wears a mask, a fact of which some are not even aware that they do. I like to suggest to the observer to look beyond without encouraging to dissect in an invasive way, because when observing becomes judging one can no longer enjoy art.





Mike Ehrmantraut - Breaking Bad
Vector portrait of Mike Ehrmantraut





It is my visual signature that reflects from each portrait I make, a signature that contains aspects that always are there, but also features that are unique to every portrait that I draw. Long ago I felt that I was forced to abandon the idea to be consistent, because I came to the conclusion that it is an illusion. The powers that aim to control mankind tried to make it an unavoidable part of the 'reality' imposed on all who were lured into believing that they exist inside of it, because they thought it would offer them control. And while that paradigm works as long as enough people believed in it, it no longer does that when an increasing number of people do not.

And yes, even in what is deemed to be a trivial aspect of life (not necessary to survive that is) like art, the possibility to be in control of things, is what matters to those that want to be in control. They are the ones that made mankind believe that art is a mere secondary requirement for the perpetuation of life. For those perceptive enough to understand that 'reality' is an imposed illusion, the intentional act of downplaying the significance of art, is part of the mechanism to maintain the power structure in which life has been trapped. To those to whom this claim sounds like a tin foil hat indulgence, I would like to say that more incarnations are needed to begin to understand what I wrote here.



Francis Bacon




While many believe that the cliché 'a picture says more than a thousand words' is true, sometimes the opposite is true, because human language - in this case the intentionally constructed English linguistic means of communication - has inbuilt mechanisms that refer to a wide range of meanings that only those aware of etymology and neuro linguistic programming understand. Therefore words are capable of painting a picture inside the mind of observers that says more than a thousand words can - creating a loop, which is nature's favorite way of expressing things, by way of patterns.

So what has become an unrelated matter in the fudged human perception, may have a completely different role in the evolution of life when perceived from a different angle. This of course does not apply to art only, but to countless other aspects of life. On the one hand millions are paid for specific artworks, while on the other hand art in general is marginalized. It is the common method used to hide things in plain sight, which causes many to be blind to certain things while having 20/20 vision. The same principle works in almost any situation; people can stare at things for hours in a row without seeing what is obvious to those fortunate enough to have been blessed with the gift of seeing. It distinguishes the vision of those that look and those who see.

Finally, why I prefer to create portraits using vectors instead of pixels. It is well known (in the graphics community) that vector images can be re-scaled to any size without loss of quality, while pixel images become blurry, while edges it contains become jagged and grimed with stray pixels of strange colour. This is the result of the fact that vector shapes and strokes are based on mathematical formulae that simply recalculate objects when re-scaled while pixels have absolute coordinates in an image that confuses software when re-scaled.



Nikola Tesla




Affinity Designer allows to blur edges which causes the mind of the observer to find images with such properties realistic. The meta-information of vector images is closer to nature when limiting properties, like being able to render hard edges only, are removed. It is why I prefer to use this type of art creation. In addition the functions that require certain values to be assigned to them, can be given numbers that Nikola Tesla preferred (numbers divisible by three) or numbers of vortex math, re-discovered by Marko Rodin. These methods make hiding things in plain sight easier, while what is hidden, is beneficial to life, not hostile, even when depicting an actor that plays a role of one that is not so friendly to some. For technical details of making vector portraits I refer to the entries in my portfolio blog.




Wednesday, May 6, 2020

Affinity Designer and Inkscape have over taken Adobe Illustrator


Impressive acting by Jonathan Banks as Mike Ehrmantraut in 'Breaking Bad'. I am in the process of creating a realistic vector portrait of Banks in Affinity Designer after which an other portrait of Banks will be made in recently revamped Inkscape to see what the differences may be. Both programs seriously challenge Adobe Illustrator and many would say they have already passed the former king of the graphical world. Designer's and Inkscapes development advances faster most likely because Illustrator's devs struggle with legacy code that makes it bloated and forces them to invent work arounds which makes it even more bloated and as a result slower, requiring more clicks of the users to get things done.




Vector portrait of Jonathan Banks

Vector portrait of Jonathan Banks as Mike Ehrmantraut in 'Breaking Bad'





Above is a screenshot of the 8th stage of the creation of the vector portrait of Mike Ehrentraut in Affinity Designer. It is a work in progress at this point ((May 7 2020). So far I have been working 4 or 5 hours at it. The principle is the same as in my airbrush days - determine the average colour of an area and later add the darker and lighter parts and finally the details. Only difference is that Designer offers me countless undo levels and a history function that allows to go back to a certain point and from there design into a different direction, which was not possible in the old airbrush days. I will post all stages in my portfolio blog once the portrait has advanced to a reasonable stage. Stay tuned.



Hasta luego online virtual folks.





Saturday, April 25, 2020

VectorWhiz Blog first entry


This is an external page in blogspot to my site: https://vectorwhiz.com, because I want to reduce the risk of corrupting my website, which is what happened to the previous site created in Pinegrow. Building a new site for tinkerers like me, approximately takes one week, before necessary corrections and tweaks are implemented. I created my website in Mobirise, which has greatly improved over the years. Probably not a tool for professional web designers, but I am not a professional web designer. I think what is on the above mentioned address is good enough to properly represent what I do.



Wolf in sheep's clothes



Stay tuned for more random raves and rants on this address in the future. I will post anything that pops up in my mind (well..., almost anything, I try not to be arrested), not just digital graphic design related stuff. Blame that on the premise that everything is connected, intertwined, non-local or whatever label you choose to stick on it. Even science' codgers have bosomed this percept, so it's quite safe to trash all other deviating views and just mindlessly sponge anything scholars invent without doing any research and thinking of your own.




moi




I feel I should warn you in advance that I may contradict myself in various blog entries, but such an oddity should be filed in the advancing insight drawer. People that stubbornly cling to whatever bunk was coerced into their comfort zone probably fear that change might kill them. I prefer to cram new bunk into my sphere of awareness from time to time to brush up my view on whatever misguided or correct notions sank into my sensory reach. Hoping of course that it may at one point cause me to see the light before my immortal soul decides to hop on the express to the next realm.

Anyway, nothing ever is certain, like the Heisenberg chap already figured out in the previous century. So don't get your panties in a twist because of what you read here; it's just how I perceive things, which is what people that write blogs tend to do.


Hasta luego online virtual folks.